ello,
I use this method....
Have your swf on a level higher than the MC being loaded. Have a stop on that mc,
I call the mc standby
using pixelogics preloader with more methods, one MM should have included, setCompletionHandler() hurry hurry.......
this.standBy._visible = false;
//////////////////////////////////////////////////////////
// Preloader Bar Information Function //
function commence () {
update.text = this.progPic.getPercentComplete () + "% Completed";
}
////////Progress Bar Engage///////////////////////
function butEngage () {
progPic.reset ();
update.text = "";
progPic.setLoadTarget (pic);
barTrue ();
progPic.setCompletionHandler ("loadingComplete");
}
function loadingComplete () {
barFalse ();
update.text = " Loading Complete ";
}
//////Progress Bar Show/////////////////////////////
function barTrue () {
standBy._visible = true;
//could add standBy.gotoAndPlay(1);
progPic.setDisplayText (true);
progPic.setDisplayGraphics (true);
progPic.setChangeHandler ("commence");
}
//////Progress Bar Hide///////////////////////////////////////////
function barFalse () {
standBy._visible = false;
progPic.setDisplayText (false);
progPic.setDisplayGraphics (false);
}
There are many ways you could attack this to, attaching the mc, duplicating ect. Definatly more than one way to get up a mountain.... The main idea is have in the mc on a higher level...plainly put.. then alpha, visible, removeMovieClip whatever...
Later on, Mike